This behavior was later used in World A-4 of the Japanese Super Mario Bros. Fire Bar ( 1E) has both the faster speed ( $38) and counterclockwise rotation ( $10) programmed in. ![]() The settings are stored in this order: Clockwise ( 1B), Speedy Clockwise ( 1C), Counterclockwise ( 1D), Speedy Counterclockwise ( 1E), and Long Firebar ( 1F). ![]() Unlike invalid Fire Bars 20, 21, and 22, this type has a valid entry in the setting table: This type is never used in any valid levels, however its clockwise counterpart 1C is used only in World 5-4. Its internal name is '-1 ( bakudan )', revealing it to be a scrapped version of the Spiny.Įnemy object 1E is a short Fire Bar that quickly rotates counterclockwise. The SMAS source code reveals it to be another scrapped enemy with removed code. If forced to spawn it appears as an upside-down, scrambled Buzzy Beetle that turns into an intangible shell after being hit with a fireball, but this is a glitch not reflective of its intended behavior. It appears to be an early version of the green Paratroopa.Ī small fragment of code relating to its size remains in the final game.Įnemy 13 is entirely dummied out, with stubbed initialization and movement functions, and the invalid value ff for both its sprite and palette indices. In the SMAS source code, 09 is revealed to be a scrapped enemy with the internal name 'fly green', whose code was almost completely commented out. It turns into a red Koopa Troopa when stomped, because the function for handling Paratroopa demotion doesn't take the unused enemy type into account. See also: leaked development materials for the SNES port included in Super Mario All-Stars.Įnemy object 09 is a version of the green Koopa Paratroopa that simply walks in place due to a stubbed-out movement routine. ![]() It's so ubiquitous, people can't get rid of these carts once they have them.Ī few of the unused elements in this game would later be used in the game’s sequel in Japan, which was functionally just a set of new levels for this game, with some minor tweaks and seriously jacked up difficulty. This game cemented Mario as the most famous plumber to grace televisions, with compelling gameplay, catchy music, and good graphics. was, and still is, probably the most well-known and biggest-selling NES platformer ever, especially since it was included with most NES units, either by itself or with Duck Hunt.
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